Tenebris Arena

Tenebris Arena

Random magic traps:

1grease11helpful SMII (small elemental)
2lesser confusion12aid
3boneshaker (4d6)13fly
4magic missile CL314blur
5create pit DC 1315grace
6burning hands DC 1216cure moderate wounds
7acid arrow CL3 +217invisibility
8sound burst DC1318expediteous retreat
9web DC 1319lesser restoration
10aggressive SMII (small elemental)20true strike
NPCModResult
Arminger120
Placidia119
Ex-captain Maldryn018
Tettore014
Patchwork wolf312
Necromancer Crassus-111
Fleshwarper Barbulcus67
Sestinus25
Necta Ornelos23

Konkurenci

Sestinus – starszy brat

Krąg Zaklęcie Zaklęcie Zaklęcie Zaklęcie Zaklęcie Zaklęcie
1: DC 16/17 Rime Snapdragon firework (1d4+6) Burning hands Infernal healing Snowball Grease Magic missile
2: DC 17/18 Create pit Frost fall Raven flight Darkvision Scorching ray
3: DC 18/19 Fractions of heal and harm Fireball (8d6+8) Force Punch Earth tremor Resinous skin
4: DC 19/20 Greater aggresive thundercloud Black tentacles Resilient sphere

Tettore – sztywny młodszy brat, pupppetmaster hexcrafter magus 7/ hellknight signifier 1

Krąg Zaklęcie Zaklęcie Zaklęcie Zaklęcie Zaklęcie Zaklęcie
0: DC 13 Authoritative Unwitting Ally[E] Daze[E] Aphasia[E] Detect magic
1: DC 14 Color spray Reveal secrets[E] Aphasia[E] Murderous command[E] Burning hands Haze of dreams[E]
2: DC 15 Paranoia[E] Aversion[E] Puzzle Box[E] Mirror image Oneiric horror Babble[E]
3: DC 16 Displacement Terrible Remorse[E] Good hope
  • Str 19 Dex 10 Con 14 Int 16 Wis 12 Cha 10
  • HP 70
  • AC 18/10/18
  • BAB +5     CMB +9       CMD 19
  • Fort +7        Ref +3        Will +6
  • halberd +10 d10+7
  • Sense Motive +14 Diplomacy +6  Intimidate +10 Spellcraft +10 Kn arcana +10
  • infernal healing potions
  • stone call wand
  • Hex known: 
    • slumber ST 16, 7 rounds, can’t use with spell combat or charmstrike
    • flight: 7 minutes of fly, levitate on self 1/day, at-will feather fall
  • Arcane pool: 6. 
    • Swift for +2 DC or CL of enchantment/illusion spell or charmstrike
  • Tactics:
    • Murderous command/aphasia/reveal secrets/haze of dreams as Swift action addition to burning hands/color spray/puzzle box/paranoia
    • Color spray, babble and slumber as crowd control
    • Spell combat with no aoo for cantrips: likes Authoritative Unwitting Ally or Lullaby/Daze to befuddle mind of enemy, while hitting and shouting to surrender. Can’t use spell combat with non enchantment/illusion spells
  • Może czarować w ciężkiej zbroi
  • Feat: medium armor, arcane armor training, spell focus enchantment, authoritative spell, weapon focus (halberd), bladed brush

Pomocnicy Sestinusa

Academae fleshwarper Osmo Barbulcus

Krąg Zaklęcie Zaklęcie Zaklęcie Zaklęcie Zaklęcie Zaklęcie
1: DC 15/17 Feather step Cheetah sprint Touch of gracelessness Mage armor Glue seal Burning disarm
2: DC 16/18 Ironskin Fleshcurdle Grasping vine Aboleth lung Boiling blood
3: DC 17/19 Ablative sphere Excruciating Deformation Iron Spine Fly
4: DC 18/20 Calcific Touch Baleful Polymorph Obsidian Flow
  • https://i.pinimg.com/564x/6d/13/d5/6d13d52cf742e192e41d3b2b6ade3105.jpg 
  • Transmuter 7 (for out-of-list spells, abjuration instead of evocation)
  • Init +6; Senses Perception +6
  • AC 15, touch 11, flat-footed 14
  • hp 45
  • Fort +7, Ref +3, Will +6
  • Speed 30 ft.
  • +4 touch
  • Transmutations last +3 rounds
  • Allowed Schools conjuration, abjuration, transmutation or universal
  • + known: spike growth, glibness, ironskin, feather step, cheetah sprint, thorny entanglement, baleful polymorph
  • Str 12, Dex 12, Con 14, Int 18, Wis 12, Cha 12
  • Base Atk +3; CMB +4; CMD 15
  • Feat: fiendskin, Soulless Gaze , fleshwarper, fear my power, improved familiar
  • Skills Craft (alchemy) +11, Knowledge (arcana) +13, Heal +8, Perception +7, Stealth +11, Intimidate +14, Spellcraft +15
  • Languages Common, Abyssal, Undercommon, Aklo, Draconic
  • Gear: elixir of great voice, pouch of nasty stones, fleet boots, ring of sustenance, Reach rod
  • Ruprir – imp
  • Trait: transmuter & unscathed
  • Drawback: meticulous
  • can intimidate as move action, his intimidate stacks
  • resist 7 to all elements

Academae necromancer Magnus Crassus (unreal, scared of death, torturer of fey)

Krąg Zaklęcie Zaklęcie Zaklęcie Zaklęcie Zaklęcie
1 Barbed chains Repair undead Feather fall Mage armor Unseen servant
2 Spectral hand Ghoul touch (DC 16) False life Darkvision Acid arrow
3 Vampiric touch Vampiric touch Eldritch Fever (DC 17) ray of exhaustion (DC 17)
4 Enervation (DC 18) Black tentacles (CMB 15) Enervation
  • https://i.pinimg.com/564x/33/76/bd/3376bd05ef4790fd737521c639835c4d.jpg
  • Init -1; Perception +8
  • AC 13, touch 9, flat-footed 13
  • hp 71 (7d8+21)
  • Fort +7, Ref +1, Will +8
  • Dagger +3 (1d4/19-20)
  • channel negative energy (4d6, DC 14, 6/day)
  • Str 10, Dex 8, Con 14, Int 17, Wis 12, Cha 13
  • Base Atk +3; CMB +3; CMD 14
  • Feats Timeless Doorway of the First World, Command Undead, Improved Familiar, Chronothurge Adept, Iron Will, Scribe Scroll, Spell Focus (necromancy), Toughness
  • Skills Appraise +9, Diplomacy +5, Heal +2, Intimidate +11, Knowledge (Arcana) +13, Knowledge (dungeoneering) +9, Knowledge (history) +14, Knowledge (planes) +13, Knowledge (religion) +7, Linguistics +7, Perception +8, Spellcraft +13
  • Languages Aklo, Common, one other
  • SQ arcane bond (imp Drel)
  • Combat Gear dagger, potion of cure moderate wounds, ring of counterspells (contains magic missle); Other Gear scrolls of gentle repose (3), 100 gp worth of crafting supplies, 35 gp

Patchwork wolf (+bear jaws, scorpion sting)

  • AC 23, touch 13, flat-footed 20
  • hp 67
  • Fort +9, Ref +1, Will +8
  • bite +10   1d6+5
    • if hit beat also CMD, enemy cant leave bite threatened area – jaws are locked
  • sting +10 1d4+5 + poison (DC 16, 1d4 STR, 1/round for 4 rounds, 1 save)
  • CMB +10   CMD 23
  • Speed 40 ft.
  • Str 20, Dex 17, Con -, Int 2, Wis 12, Cha 17
  • Special Qualities darkvision, scent, undead traits
  • feat: combat reflexes, bodyguard, power attack (-2, +4), beartrap bite
  • augment: reach on sting, tail, sting, poison on sting, climb speed

Necta Ornelos – Academae nasty graduate with devil backing

human conjurer 7 with augmented summoning, summon evil monster, skill focus (sense motive), superior summoning, feat for familiar, improved familiar (imp)

https://i.pinimg.com/564x/2c/42/b0/2c42b0273e13885666c16312cb269d9f.jpg

Krąg Zaklęcie Zaklęcie Zaklęcie Zaklęcie Zaklęcie Zaklęcie Zaklęcie
1: ST 16 Hypnotism Barbed Chains Grease Mage armor Snowball Infernal healing SM I
2: ST 17 Create pit Glitterdust Blindness/deafness Ghoul touch SM II
3: ST 18 Spiked pit Summon Ancestral Guardian Aversion SM III
4: ST 19 Terrible Remorse Black tentacles SM IV
  • AC 16, touch 12, flat-footed 14 (+2 Dex, +4 armor)
  • hp 49
  • Fort +4, Ref +5, Will +5
  •  
  • Skills Bluff +9, Disguise +9, Knowledge (arcana / dungeoneering / nature / planes) +15, Linguistics +15, Sense Motive +13, Perception +6 (+8 while her familiar is within arm’s reach), Spellcraft +17
  •  
  • Summoning spells cast as standard action, last minute/CL, augmented monsters, +1 monster if multiple summoned
  • Can only cast conjuration, enchantment, necromancy, universal + Barbed Chains, Summon Ancestral Guardian
  • Wand of summon swarm, https://www.d20pfsrd.com/magic-items/magic-weapons/specific-magic-weapons/dagger-of-black-sands/ as sickle, elemental gems (1x fire, 1x air), https://www.d20pfsrd.com/magic-items/wondrous-items/r-z/summoning-shackle/
  • Xupra – imp
  • Summons:
    1. eagles, ghost scorpions
    2. small elementals, giant frogs, lemures, 
    3. howlers, hell hounds, lantern archons, crocodile
    4. Cerberi, Grizzly Bear

Pomocnicy Tettore

Hellknight Armingers (x3)

  • LN human fighter 4
  • Init +1; Senses Perception +3
  • AC 22, touch 11, flat-footed 21 (+8 armor, +1 Dex, +3 shield)
  • hp 43
  • Fort +7, Ref +2, Will +4
  • Speed 20 ft.
  • Melee mwk halberd+8 (1d10+3/x3)
  • Ranged heavy crossbow +5 (1d10/19–20)
  • Str 16, Dex 13, Con 16, Int 10, Wis 12, Cha 8
  • Base Atk +4; CMB +7; CMD 18 (19 vs trip, bull rush, drag, overrun)
  • Feats Improved Bull Rush, Iron Will, Power Attack, Shield Focus, Toughness, Missile Shield
  • Skills Intimidate +5, Knowledge (religion) +1, Linguistics +1, Perception +3, Sense Motive +5
  • Languages Common, Infernal
  • SQ armor training 1
  • Gear masterwork half-plate, heavy steel shield, heavy crossbow with 10 bolts, masterwork halberd, masterwork manacle

Były-kapitan Tristan Maldryn


Spectators

Socellia – matka, overwhelming soul aether kineticist 8 / consigliere unchained rogue 3

  • Str 8 | Dex 14 | Con 14 | Int 10 | Wis 12 | Cha 20
  • infusion: extended range, pushing infusion, Kinetic Bomb
  • utility: telekinetic finesse, telekinetic haul, Unweave Magic, Telekinetic Grasp
  • feat: point blank shot, precise shot, alertness, conceal spell (DC 31), veiled contempt, skill focus bluff, persuasive, iron will, accomplished sneak attacker
  • expended (aether): pure force blast
  • hp 78
  • AC 19/12/17 (+1 glammered light fortification elven chain mail)
  • Fort +9 | Ref +10 | Will +6
  • blast +12
    • tk: 4d6+11 | 2 from: +bull rush (CMB +13) or range 120ft or splash damage (Ref DC 16)
    • force: 4d6+4 | one of above with gather power
  • Sneak attack +3d6
  • bluff +27 | diplomacy +25  | sense motive/perception +19 | spellcraft +11 | kn nobility +10 | intimidate +18
  • 1/day roll twice on diplomacy, take better
  • Target convinced with bluff that a lie is a truth uses her bluff (or his +2 if better) when spreading it
  • Diplomacy fail does not lower level

Libor – wuj, nethys cleric 5, magic(rites)/runes, wretched curator, free scribe scroll, cypher magic, practiced ritualist, insightful gaze

  • Str 12 | Dex 9 | Con 12 | Int 14 | Wis 18 | Cha 14
  • bluff +10  | sense motive/perception +12 | spellcraft +10 | kn (any) +7
    • +4 for evil things | +2 on rituals
    • roll twice for sense motive
  • niezdrowa fascynacja zbieraniem magicznych zwojów, szczególnie tych potężniejszych nekromantycznymi, skupował przez pośredników od rolpha
  • przy awansie dreamed secrets

Placidia – siostra, aether wizard 2 (opposed Water) / divine tracker urban ranger 2

  • feats: IUS, Magic Trick (mage hand), Improved Dirty trick, magic trick (unseen servant)
  • Fort +4      Ref +4   Will +4
  • HP 27
  • AC 15/11/14
  • CMB +3 / CMD 14
  • at-will SLA mage hand
    • 10 lbs / 4.5kg limit
    • swift action to change range to 60ft
    • +5 telekinetic /d3+3 punch/ or /aid another/ or /dirty trick/
  • can order unseen servant to provide aid another at +5 & it’s range is long
  • bluff +5 | diplomacy +5  | sense motive +5 | perception +5 | spellcraft +7 | kn nobility +7 | kn arcana +7 | kn local +7 | intimidate +5 | sleight of hand +7 | stealth +5
  • Favored enemy (human) +2
  • STR 10 | DEX 12 | CON 12 | INT 17 | WIS 12 | CHA 12
  • BAB +3

Tranda – ciotka, deep marshal magus 8

Albericus – ojciec rodu, paranoik, specjalista w tworzeniu glifów ochronnych (abjurer) 

  • LN Male human ritualist wizard 5/Arcane Savant 7
  • Init +1; Senses Perception +12
  • AC 18, touch 14, flat-footed 17 (+4 armor, +3 deflection, +1 Dex)
  • hp 127
  • Fort +5, Ref +4, Will +9
  • +7 on saves vs magic symbol traps
  • DR 6/-
  • Speed 30 ft.
  • Melee mwk mithral dagger +6 (1d4/19–20)
  • Wizard Spells Prepared (CL 11th; concentration +21)
    • 6th DC 22 – repulsion, getaway (pre-cast), [empty for symbol-work] or chain lightning
    • 5th DC 21 – empowered night of blades/E/, wall of force/e/, Wreath of Blades
    • 4th DC 20 – dimensional anchor, empowered scorching ray/E/, dimension door, lesser spellcrash
    • 3rd DC 19 – extended acid arrow (+6 rounds), fireball/E/, extended sanctuary, battering blast/e/(2x 5d6), animus mind (pre-cast)
    • 2nd DC 18 – fog cloud, resist energy (2), rope trick, scorching ray/E/
    • 1st DC 17 – stone shield, mage armor (pre-cast), wave shield (2), shield, shocking grasp/E/, magic missile/E/, expeditious retreat, protection from chaos
    • 0 – dancing lights, detect magic, mage hand, read magic
  • Permanenced: arcane sight, see invisibility, darkvision
  • Ritual casting – make casting time at least 10 min for +2 to CL and +1 to DC. Any rituals are cast 1/2 faster. Can create symbol/glyph/rune in 1 round but is fatigued from that
  • Each day selects one school of magic and may spontaneously convert any spell from it into any other same-level or lower spell of this school = commonly evocation
  • Can always take 10 on spellcraft / umd / kn arcana
  • Can use spellcraft to find & disarm magic glyph traps
  • Uses own CL and DC for scrolls
  • 7 rounds/day of analyze dweomer
  • 3/day free silent spell metamagic
  • can activate items with gesticulation not spoken commands
  • Spontaneous dispel magic (as 3rd) and greater dispel magic (as 6th), heals hp=Cl of dispeled/counterspelled effect
  • 3/day swift action identify, successful save does not trigger glyph
  • Esoteric spells known: sanctuary (2nd), animus mine (3rd), disrupt silence (3rd), node of blasting (3rd), Etheric Shards (5th), freedom of movement (5th)
  • Str 10, Dex 12, Con 14, Int 22, Wis 8, Cha 14
  • Base Atk +5; CMB +5; CMD 17
  • Feats Forge Ring, Combat Casting, Craft Wondrous Item, Empower Spell, Extend Spell, Iron Will, Scribe Scroll, Magical aptitude
  • Skills Appraise +14, Fly +6, Knowledge (arcana) +24(34), Knowledge (other) +12, Spellcraft/UMD +28(38), Perception +12, Survival +3, Bluff(Int) +15, Diplomacy(Int) +15, Sense Motive +13
  • Languages Abyssal, Common, Draconic, Elven, Infernal, Necril, Giant
  • SQ arcane bond (amulet), trait (student of philosphy)
  • Combat Gear potion of cure moderate wounds, wand of invisibility (44 charges), various protective & evocation scrolls; Other Gear four masterwork mithral daggers, brooch of shielding, ring of counterspells (dispel magic), ring of protection +3 & wizardry I, headband of vast intelligence +4, Amulet of Magecraft, spell component pouch, spellbook, writing equipment, 1593 gp